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Re: Do we want another game without defense?
Personally, I have always felt that a game based solely on how well robots can perform a task would be fantastic.
One thing that has really bugged me throughout the years is how a team could work incredibly hard for six weeks building a robot only to have it permanently rendered incapable of performing at the level it was intended to because of the "defensive" actions of another robot. (Yep, saw that in 2014.)
Now that I have seen a game where performance alone determined the outcome, I like it! That said, I know there is a place for defense. As many others have said in this thread, a game without defense is good, but not every year. So, yes I would like to see it again, just not right away.
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CalGames 2009 Autonomous Champion Award winner
Sacramento 2010 Creativity in Design winner, Sacramento 2010 Quarter finalist
2011 Sacramento Finalist, 2011 Madtown Engineering Inspiration Award.
2012 Sacramento Semi-Finals, 2012 Sacramento Innovation in Control Award, 2012 SVR Judges Award.
2012 CalGames Autonomous Challenge Award winner ($$$).
2014 2X Rockwell Automation: Innovation in Control Award (CVR and SAC). Curie Division Gracious Professionalism Award.
2014 Capital City Classic Winner AND Runner Up. Madtown Throwdown: Runner up.
2015 Innovation in Control Award, Sacramento.
2016 Chezy Champs Finalist, 2016 MTTD Finalist
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