Quote:
Originally Posted by Ether
That's true only if there is no vehicle rotation. If there is going to be vehicle rotation, you need either a) a gyro, or b) a third follower wheel... and you'll need to integrate (vector sum) the vehicle movements.
You might find this post of interest (and also the rest of the post in that thread).
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I corrected my post to include the gyro. I was thinking of it in my head but forgot to add it in. The third follower wheel for rotation is a good idea as well.