Quote:
Originally Posted by David Lame
Who are we trying to inspire? Ourselves? I don't think so. I think it's the rest of the world. Everyone who joins First is already inspired.
Dean Kamen says he wants to transform the world into a place where scientists and engineers are looked up to like sports heroes and entertainers are today. Well, if that's to be the case, we need to get people to look at us. We need to keep our game interesting and, well, sport-like.
That doesn't necessarily mean bumper-crushing action, but I think that having an entertaining game that could be watched and enjoyed by non-techies is an extremely important part of First game design.
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You're spot on, and this is why I loved the 2014 game concept. It was robotball! It was a sport, drawing elements from sports people know, and played by teams of 3 robots each. Even at fairly low levels, it was fast paced and had tough defense, explosive offense, buzzer beaters, teamwork, interesting strategy. You name something that makes sports exciting, Aerial Assist had it. Plus, it was easy to understand! If FIRST wants to inspire people outside the program, it should aim for that, not stacking boxes in neat rows and throwing pool noodles at them.