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Unread 30-04-2015, 12:35
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BumblingBuilder BumblingBuilder is offline
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AKA: Matthew
FRC #2169 (KING TeC)
Team Role: Mechanical
 
Join Date: Apr 2015
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Re: Why I think having no defense was a great idea

While I think having minimal defense was a fine idea this year, I don't exactly want FIRST to make it the norm, and it's likely they won't. This year was a great deviation from the standard projectile game we've seen in the few years prior. It proved to be a great way for teams to branch out in creativity that we don't exactly get from defense-heavy games. Having no defense allows teams to think differently. They have more freedom because they don't feel too constricted to a particular build because they're worried about having to stand the ramming from the teams of the opposing alliance. However, having an emphasis on defense has its merits. They don't have to just worry about accidentally knocking over a stack (and what to do when that happens) or the occasional pool noodle pile on the ground. Teams learn about having to adapt to unpredicted events like a change in defense strategy. Teams have to think about how to make their robot more versatile.

With both types of games having their merits, they should both be utilized in the future to push the differing amounts of constrictions, adaptability, and creativity offered in the robotics field that FIRST participants may deal with in their future.
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