View Single Post
  #12   Spotlight this post!  
Unread 01-05-2015, 16:34
Jared's Avatar
Jared Jared is offline
Registered User
no team
Team Role: Programmer
 
Join Date: Aug 2013
Rookie Year: 2012
Location: Connecticut
Posts: 602
Jared has a reputation beyond reputeJared has a reputation beyond reputeJared has a reputation beyond reputeJared has a reputation beyond reputeJared has a reputation beyond reputeJared has a reputation beyond reputeJared has a reputation beyond reputeJared has a reputation beyond reputeJared has a reputation beyond reputeJared has a reputation beyond reputeJared has a reputation beyond repute
Re: Cheesecake: How far is too far?

Everybody blames this on the game design, but I'd argue that cheesecaking has always been a viable strategy for teams who are extremely competitive.

In 2014, your third pick could become an autonomous shot blocker.
In 2013, your third pick could get a 50 point climb and dump mechanism, or a full court shooter.
In 2012, your third pick could get a bridge stinger to help balance or a simple shooter to throw balls to your side.
In 2011, your third pick could get a minibot deployment and minibot.
In 2010, your third pick could get a climber.
In 2008, your third pick could become a 30 pound lap bot.

Cheesecaking is also deceptively difficult.
Reply With Quote