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Re: Cheesecake: How far is too far?
Everybody blames this on the game design, but I'd argue that cheesecaking has always been a viable strategy for teams who are extremely competitive.
In 2014, your third pick could become an autonomous shot blocker.
In 2013, your third pick could get a 50 point climb and dump mechanism, or a full court shooter.
In 2012, your third pick could get a bridge stinger to help balance or a simple shooter to throw balls to your side.
In 2011, your third pick could get a minibot deployment and minibot.
In 2010, your third pick could get a climber.
In 2008, your third pick could become a 30 pound lap bot.
Cheesecaking is also deceptively difficult.
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