Quote:
Originally Posted by Skywalkar
As for the difficulty of accurate and/or realtime scoring with large numbers of small game pieces, I would propose that we take a cue from FTC 2015 "Cascade Effect" and measure your score based on the cumulative depth of game pieces scored in the goal(s) instead of attempting to count the game pieces individually.
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As I recall, the real-time scoring for Ultimate Ascent was based on weight. If there were only one game piece, or there were very few "specials", or the scoring were directly proportional to weight, this could also work for a game with a great number of balls.