Quote:
Originally Posted by Gregor
For low tier robots coop was often their only method of scoring points, which is useless come eliminations.
Higher tier robots often gave up a stack to complete coop, my team included.
Our general match strategy was 2 stacks from the landfill, or one stack and coop.
We only would do coop if there were not 2 containers available for us to use (I.e. Capable alliance partners using them).
Seeing stronger robots doing coop is a strategy decision, and neglecting coop devalues good strategy.
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Some teams, mine included, had no ability to actually score co-op, but would assemble the co-op stack and pass it to an alliance partner (recycle assist?) to score. We originally had a mechanism that allowed us to score co-op, but we found that it was more of a burden than anything. In the end, disregarding co-op is essential when assembling a proper picklist.
I just submitted the component graphs, they should be up soon. I will not include a litter OPR graph because there is no practical way to
accurately scout litter point-for-point. (it's very difficult to see whose human player is throwing what litter where, while still tracking the robot.)