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Re: How would you design "Not Recycle Rush"?
Maybe something you could do is merge it with Stack Attack a little bit i.e. get rid of the step, and the alliance with the most points still scored wins (or you could keep averages.) So instead of just building stacks, you build them and defend them. This will add an aspect of defense to the game not previously had, thus making the game a little bit more "enjoyable."
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