Plain and simple - I hate Recycle Rush. A lot of people do. It's a bad game and I see no value in replaying it during the offseason. That's why I decided to try and reinvent it. There are tons of offseasons out there and playing a better game is always a goal, so why not make a new game that uses the same mechanics as the old one but improve them to make it playable?
The field does most of the talking on how Speed Stack is to be played. It's similar to 2015 but the differences are clear. If anyone wants to use this field they can go ahead and use their own rules or make some up. I've put some suggested rule changes below.
The field CAD files can be found here. I could only get them as a Solidworks file, but if someone can make native files for other CAD programs I'd be extremely grateful. I don't have field drawings, but the positioning of where things go is simple enough that anyone can figure it out from the CAD. This new field reuses all pieces from the 2015 game field - nothing is new.
Suggested rule changes:
1) Optional bumpers do not count towards weight
2) 2015 size extension rules stay the same however tethers are not mandatory
3) Robots can be placed anywhere during autonomous except for their opponent's auto zone (area between alliance wall and grey tape)
4) Robots may not enter auto zones during autonomous (only exit)
5) The alliance scoring zones (outlined by tape from each alliance color) are safe zones
6) Robots may not contact the scoring platform or totes/recycling bins within their opponent's safe zone
7) Yellow autonomous totes are worth 5 points on a scoring platform alone and 10 points if they fully support a stack above them
8) Each alliance gets 36 totes and two recycling containers behind their alliance wall (totes go through tote chute, recycling bins may be carefully entered through the side of the field)
9) Yes tote chute. No chute door.
10) Robots that end the match at least partially supported by the scoring platform in their safe zone will receive 7 points each
11) Keep the can wars