Quote:
Originally Posted by asid61
That would be true, but from what I've seen of 2002 it is extremely hard to protect a stack. Any robot that's not U-shaped would be killed really fast, and most U-shaped bots would probably fall over due to the higher center of gravity. Most robots are far less maneuverable with totes than without, so playing defense would be pitifuly easy; just whack them as they try to get totes and watch the totes not settle properly, then block them as they try to place (this would literally be the role of the third robot on each playoff alliance, and because of the way scoring zones are set up they could block multiple at once). You would have to redesign the rules to protect any bots with totes, and then it's just Recycle Rush Mark II.
We designed to protect totes from themselves, not from others.
All that being said, watching top-tier teams like 254, 118, 1114, etc. all stack up on this field would be amazing, because they all have the necessary stack-inside-frame-perimeter design and are all really good.
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I understand your point, but I still think that you're trying to apply 2014 defense to a game that would play out more like 2012 defense. I agree that most teams did not design around having a robot knock into them, but teams are more than welcome to make upgrades, and those who did not design around keeping stacks sturdy while being possessed by their robot fell short in Recycle Rush in the same way that they likely would in this game. Aside from minor defense, it's the same requirements to hold a stack together. If teams could do it in recycle rush effectively (and I don't mean barely holding on to a single lip, that failed a lot in-season), then they should have no trouble with this.
Side note - for those saying tote stacks on the sides would block the view, I made this handy dandy model to show how many stacks could fit (most alliances would get a third of this).