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Unread 07-05-2015, 16:00
Paul Richardson Paul Richardson is offline
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Re: How would you design "Not Recycle Rush"?

Quote:
Originally Posted by JDGallagher View Post
Maybe make it protected in the last ~3 seconds of the match?
Maybe leave it unprotected, but have stacks there score over time (some amount of points every 5 seconds). This makes them immediately a focal point of the match as soon as they're placed, provides no benefit for last minute stack toppling (super unsatisfying to watch), and provides a benefit for holding a stack for a long time.

However, this could easily get boring before long, so it should probably have a maximum point value reached after ~20 seconds. This value would need to be high enough to make it beneficial to go for this instead of just building another stack. In the end I'd see mid-range teams going for this more, while the top-tier teams would be able to build non-bonus stacks fast enough to outweigh the bonus. I'd like a bit of strategic diversity in the game, rather than everybody doing exactly the same thing every match.

Also, if you open up the game to defense, we'll need to have a penalty for parking on the opponents' scoring platforms to block scoring. Something in line with the pinning rules would work, so you could still drive on them and block for a short time.
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