Quote:
Originally Posted by akoscielski3
(you still need a good strategy though!)
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Yes, we're working on improvements there, too. We got about half the team to Karthik's presentation at CMP, and we're going to create a Game Analysis, Strategy, and Scouting group (though I'm not sold on the GASS acronym) which will be a cross section of departments. After game reveal, this group will break down the rules (especially scoring) to help formulate the requirements/goals for design. They will also prowl CD looking for ideas and doing "advance scouting" throughout the season. This group will incorporate the drive team, and will design the controls - to date, our controls usually reflect what is easiest for the programmers to code rather than what lets the drivers work most effectively.
Finally, at competition, having the scouts and drive team work together from the get-go should help both with qualification strategy sessions and with alliance selection; poor communication and lack of trust between what little scouting we had and the drive team was an issue in previous years; it worked a bit better this year because of personalities, and we want to make it work by design.