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Re: Biggest Obstacles to Effective Design
Our biggest obstacle is prioritizing game functions. Part of that comes from being unable to accurately gauge the difficulty of certain functions.
To use Recycle Rush as an example, we vastly underestimated the capabilities of other teams and built a specialist robot because we felt that only "The 1%" would be able to reliably build capped stacks by themselves.
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Quote:
Originally Posted by Koko Ed
The sign applause was definately one of the best moments I had ever witnessed at a FIRST event.
Who knew silence could be so loud?
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Mayhem in Merrimack hosts: 2005-2016 - Week Zero hosts in partnership with FIRST HQ: 2014-2016
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