Quote:
Originally Posted by Dan Petrovic
Our biggest obstacle is prioritizing game functions. Part of that comes from being unable to accurately gauge the difficulty of certain functions.
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Same here, though I wouldn't call it an obstacle so much as a flaw. We have improved slowly over the years in predicting what other teams will do and responding appropriately. For example, we realized that the HP station would be utilized by most of the top end teams, and went for a landfill specialist that could also flip totes and work from the step. However, even on Einstein, the inverted totes and totes on the step didn't become as important as we thought they would. Our biggest flaw this year was in not realizing how much alliance partners will get in your way, and second was not so much a design as an implementation flaw in that we never got our stacks to consistently interlock, requiring too many trips. We did a lot better in practice than on the field, even though we did mimic the layout of the field pretty closely.