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Re: Real Robots Live - multiplayer real life robotics game - call for ideas
I'd urge you not to have them fight. Even with the best modern architecture, latency will be a big issue. So too will money. Why not have a game where damage is minimal?
I don't have any idea how you're going to make this compelling enough to raise the funds needed for uptime yet keep it cheap enough to afford in the first place.
That's the biggest issue with any physical robotics events (Battlebots, i'm looking at you), at a certain point, the fans are left wanting more and the robot damages are eating away at your wallet.
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