View Single Post
  #16   Spotlight this post!  
Unread 14-05-2015, 14:33
Munchskull's Avatar
Munchskull Munchskull is offline
CAD Designer/ Electrical Consaltant
AKA: Anthony Cardinali
FRC #0997 (Spartan Robotics)
Team Role: CAD
 
Join Date: Jan 2013
Rookie Year: 2013
Location: Corvallis, OR
Posts: 532
Munchskull is a splendid one to beholdMunchskull is a splendid one to beholdMunchskull is a splendid one to beholdMunchskull is a splendid one to beholdMunchskull is a splendid one to beholdMunchskull is a splendid one to beholdMunchskull is a splendid one to beholdMunchskull is a splendid one to behold
Re: Nvidia posted a video about first

Quote:
Originally Posted by marshall View Post
It is indeed code that you teach or train. You must provide it positive and negative images of the items you are seeking to recognize. The white paper we are working on uses the balls from the 2014 game as an example. I've been told that white paper is still being worked on and to expect a draft this Friday.

You do not need a Jetson to run this type of code but you do need one to run this specific code. In fact, a lot of our prototype work was done on PCs. That being said, we're fans of the Jetson. A raspberry pi should work as well.

Also, the code is using a technique known as cascade classification. It's pretty clever but there are even more cleverer ways to do this using neural networks but that is going to become an off season project for us.
Would you be able to post the computer version of the code?

And if you can, would you be able to give directions on how to run it? (Ex. What environment I would need? Required libraries? Required camera? Ect.)
__________________
“In theory, theory and practice are the same. In practice, they are not.” ― Anonymous
Anthony Cardinali
4th year of FRC
Class of 2017




Last edited by Munchskull : 14-05-2015 at 14:46.
Reply With Quote