Quote:
Originally Posted by GeeTwo
...
Another MCC concept that we considered and would have worked well but I do not recall seeing very often was the "RC specialist". This would have required a decent canburglar that could work both in auto or teleop, and the ability to cap tall stacks placed by your alliance partners. There were a number of teams which would have scored an additional tall stack of totes if they did not have to round up RCs, and the RC specialist would have been a fruitful addition to such an alliance.
|
We were the RC specialist. We got ourselves into a bit of a pickle and (with some guidance from outside sources) decided to go this route instead, after it became obvious in week 3 that our original strategy was not going to pan out within the time remaining.
We weren't the fastest burglar out there by any means, but we were fairly consistent with the auto mode (we could do left two or right two), we could turn sideways cans to vertical (upside down was easier than rightside up, but we could do either), cap stacks up to five, and prepare noodled cans for us or our all-in-one specialist partners. We could also manage one gold tote efficiently in the pincher claw. Our most common match strategy was burgle the right two cans, stay out of the way of the stackers, put a gold tote on the step, noodle the staging zone cans, upright the burgled cans and get them out of the way, cap whatever stacks had been made by the time we did all those other things. It was enough to get us in elims at both districts and states, including 5th alliance captain at first district and as 1st pick by the 3rd seed at our second district.
Ours was probably fancier than it needed to be, but I feel like the mechanisms we actually ended up with (a four bar arm, a pincher claw, and a winch spool to retract the can burglar) should be within reach of most teams.