Quote:
Originally Posted by Green Potato
I'd pick almost a dodgeball-like game where the goal is to have as few balls on your side of the field as possible, and maybe a secondary objective of throwing balls through something to get additional points.
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I don't see that so much to be dodgeball as "hot potatoes". If each side had a large funnel goal that feeds a long, low slope helix or other delay mechanism that kept the "receiving" alliance from quickly rebounding scored balls, that would provide your secondary objective.