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Unread 28-05-2015, 21:41
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Re: MCC (Minimum competitive Concept 2015

Quote:
Originally Posted by IKE View Post
Assumptions are that one of the primary goals of the MCC is to play in elims (not necessarily win on Einstein), and your team has mid-pack to lower fabrication resources.

Please list your assumptions, strategy to seed high, estimate of a winning score, and what robot design elements would achieve this score.

I personally usually assume for this thread that the goal is to seed high enough to be either a Alliance Captain or a pretty early pick. I would appreciate this year if we kept towards that philosophy as opposed to getting into a KOP Robot/Cheesecaking discussion. Not that it isn't a viable concept, but I think it has been covered at length elsewhere.
Issac,
I always enjoy this thread. Our team uses the MCC approach during our strategy sessions as a baseline performance indicator to beat. However, it looks like you bumped it up a notch to increase the goal to possible alliance captain. That's our goal, but I usually assume the MCC is a sure elimination pick.

Looking at our notes just after kick-off, we assumed the following MCC features.

- Elevator robot that can handle both totes and containers
- Prefers to play at HP station
- Must be able to co-op in any combination which essentially means you can put one tote on an existing stack of 3
- Must be able to cap at least a stack of 4 totes (made by you or your alliance)
- Scoring goal: 2 four stacks with container and litter (60 points) or co-op plus one stack (70 points)

As it turned out, that version of an MCC could have been an alliance captain at some competitions. Plus, I thought this robot was fairly difficult as a minimum.

David
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