Quote:
Originally Posted by MaGiC_PiKaChU
In my opinion, there are 2 types of strategy...
1- Design strategy - this is your design team that try to find the best concept to maximize your team's performance. This year, they'd realize that the fastest can burglars win einstein, and that uncapped stacks are pretty much useless, so they will build a bot in consequence
2-Game strategy - This is your drive team, and people around it. They have to maximize the score by planning what they should do on the field. Who should fight who in the can battles, who should make hp/landfill, throw noodles or not, coop, play defense(not this year)
I don't think that a sub team doing only strategy is useful; it is already done inside other sub teams
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The big problem with the mechanical team that I see is that they dont have enough time to sit and discuss on analyzing the game. Our can burglarer came up as a gimik but turned out to be very useful, there wasn't any special attention to how fast it should be. Were trying to avoid those mistakes by putting a special attention to the game elements and Priorities of mechanisems desings. Hope to hear some more replyes
