Quote:
Originally Posted by XaulZan11
Additionally, there are students and mentors on the buildteam who just hate sitting down and talking strategy and just want to start building. Forcing them to spend a few days analyzing the game leads them to become disinterested and frustration for those who value strategic discussion and plannng. I found it's best to just send them to start prototyping something right away.
|
That makes sense, at least as far as prototyping subsystems. By the end of the Recycle Rush game reveal video, you could certainly have come up with some activities that you might want the robot to do:
- make a stack of totes
- put a recycle container on top of a stack of totes
- put litter into an RC
For Aerial Assist, it would have been:
- pick up the ball.
- project the ball to 6+ feet in the air
- catch the ball (truss catch)
It wouldn't have been a complete set for RR, and in each case, one of them was considered not worth the level of effort by most teams, but a few restless folks trying to figure out how to do these things would usually have been time well spent, presuming the strategy sessions were also taking place.
Another useful activity for these folks would be to begin building the practice field, or at least the key elements.