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Unread 18-06-2015, 09:07
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Re: Don't Ban Can Battles in Offseasons

Quote:
Originally Posted by logank013 View Post
... my point is with all the powerhouse teams in essentially 1 division at IRI, then each alliance can put 7 stacks up. especially in finals. that is why the can battles are important. 148 would also put up 4 stacks each match with no problems. so it still was important
I think this point works in favor of removing the can wars for offseason events. It places a greater weight on consistency and scoring beyond 7 or 8 stacks. Yes, adding two or three RCs to each side helps lessen the importance of the can wars. Scoring 5 or 6 42pt stacks is challenging for most alliances, but if you only have 5 or 6 RCs to work with, the other alliance just needs to score one more to get ahead and win.

With IRI in mind, a 7-7 split becomes a match of consistency and totes. If both alliances can score all their RCs (not hard with 2+2+3 split), then the other points come into play. After your alliance makes 7 42pt stacks, there are 21 totes left to be scored (auto totes can be scored), 3 noodles to throw, and 32 potential auto points. With most alliances being able to do a 20pt auton and the 4pt auto impossible with the tethers, that leaves an 8pt advantage for teams that can do a 28pt auto. 2*21+3*4+8=62 points. The alliance that gets the most of those 62 points will win IRI.

Let's put this in an example with 2826, 148, and 254 on an alliance, and a nameless alliance to go against. For this example, it will be IRI rules with the can wars still existing. 2826 gets their 28pt auto, but their alliance loses the 4 RCs in the war. 2826 and 148 clear out the HP zone and 254 clears the landfill, scoring 5 42pt stacks and 33 totes. They get all the noodles on the other side. With this set up, we can calculate the number of just 42pt stacks the other side would need to score to win.

2826, 148, 254
28+42*5+33*2+4*5 = 324 points

Unnamed Alliance
20+42*x > 324, x=8, or x=7 if they can score 10 points elsewhere.

You have a case here where an alliance can score every possible point available to them, but still lose. This is definitely better than Worlds as they have to score 7 or 8 42pt stacks rather than 4 or 5.

In my opinion, the 7-7 split is the best and most exciting option that IRI could have went with. It becomes a battle of consistency and scoring beyond 7 stacks, rather than a 0.1 second faster burglar. Another thing to note is that it won't always be 7-7; teams can miss their cans in auto and lose them to the other side in teleop. It is my belief that removing the can wars balances Recyle Rush to its fullest potential.
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