Quote:
Originally Posted by IronicDeadBird
Wow that is a really interesting compromise, shifts the game balance. Might have to steal this as an example of how subtle shifts in game rules can change a lot.
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One of the main thoughts was we didn't want a really high level team (cough 118 cough) to be able to intentionally race another team on the left side, win, and then immediately go get the other two cans during teleop. Their alliance wouldn't be able to put up the 7 RCs but they wouldn't need to and would almost be guaranteed a win.
The single restricted RC seemed to do it's job well this weekend at an event with a very wide range of robot skill levels. The entire
rule set for TRI played out very nicely in my opinion, it drastically reduced penalties, and allowed the game play to come through. We ended up not having chute doors, not by choice, but because the field we were using just didn't have them and it wasn't to big of a problem for most teams.