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I think FIRST should make an exception if a Human Player trips and gets injured. It's not fair to penalize a team if they would have gotten back in time, but their HP got injured. It's like punishing them twice (injury and DA).
As for making other stack combos, I've got a few tricks up my sleeve... we've been practicing some interesting tricks.
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Jeff Waegelin
Mechanical Engineer, Innovation First Labs
Lead Engineer, Team 148 - The Robowranglers
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