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Unread 25-06-2015, 10:29
Andrew Schreiber Andrew Schreiber is offline
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Re: On the quality and complexity of software within FRC

Quote:
Originally Posted by gblake View Post
Before is slips off of everyone's radar for good, I thought I would give this thread one more poke.
Honestly, games where autonomous has tiered rewards that are actually worth something and that are not penalized for attempting them.

2015 - Pretty terrible, the only task you could accomplish on your own was REALLY hard. The other tasks all required your partners to also do something. (I don't count can burglaring as an auton task)

2014 - Almost good, the penalty for attempting to score a ball was pretty harsh though.

2013 - Great. 0 penalty for attempting to score in any of the goals. Even drive forward and dump 2 in the low goal was viable and provided a reasonable reward. And the reward -> difficulty scaled appropriately to even the upper tier.

2012 - Scoring was MUCH harder than 2013 so meh.

2011 - Most teams struggled to score, let alone scoring uber tubes autonomously.

2010 - Literally 0 point.

2009 - There was a game?

2008 - Great. Even just driving forward was worth points, bonus points if you could turn at the end of it.

2007 - See 2011 only strike the word uber

2006 - See 2013

2005 - meh, not a whole lot of teams attempted it. Vision was REALLY hard.

2004 - Very few teams attempted to knock off the balls. But a lot of folks prepped for teleop, kinda decent but not really.

2003 - Robot Demolition Derby isn't really a good auton, sorry.


If teams have a reason to write good code they probably will write some. But if they are penalized for attempting auton teams will just pass because the risk is not worth the reward.
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