Quote:
Originally Posted by Kevin Leonard
I think 2012 was the best year for programmers. Improved controls turned into improved results for most teams. Improved autonomous was valuable, and there were effective tasks to do for teams at every level, programming-wise.
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Definitely agree. That year was the holy grail of good game design, a nice correlation between automation difficulty and point return, and the tools to make it happen. The
robot code I wrote that year is one of the few things from that long ago I'm still proud of