Quote:
Originally Posted by GeeTwo
I'm only going back to 2012, as befits my team's experience:
Apart from the mobility bonus "gimme" in 2014 (really? drive across a line?) I thought that 2012 and 2014 were nearly identical. You got bonus points for scoring in hybrid/auto. If you miss, you have to pick up the ball again to score it for no bonus. And while the two years of experience certainly helped, scoring unopposed in AA seemed a lot easier than in RR, both high and low.
2015 was the only one that failed to reward incrementally, and the number of things that could go wrong caused a number of teams (including mine) to decide that none of our routines was worth the risk. I am surprised at how many teams did NOT have a "drive into the auto zone" auto. Granted, it was only three points, but it was essentially the same as the mobility bonus in 2014, and it seemed like the great majority of teams did it.
I do not consider canburgling as an auto task, but I can see the point - it was a scarce worm that went to the early bird. The two reasons not were that it was not rewarded directly because it was autonomous, and (more importantly) most of the canburglar programming was a single actuator with no sensor feedback. That is, it was best solved as a mechanical problem, not an automation problem.
I don't recall Rebound Rumble this way at all, but I wasn't mentoring yet. As I recall, if you didn't do the kinect (and I saw few teams that did), you had either very easy (score preloaded balls; tip one bridge) or rather hard tasks (both; tip multiple bridges; pick up balls and score them) in auto/hybrid. Please expand on this.
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In Rebound Rumble during auto, you could:
Feed a partner balls
Score low goals
Score middle goals
Score high goals
Grab the two balls off the side bridge and shoot those as well
Grab the two balls off the middle bride and shoot those as well
In Aerial Assist, if you missed balls, you couldn't score during teleop until those balls were scored. Also, in 2012 if you missed, you could score those balls from the key during teleop, where opponents couldn't defend you, where in 2014 you got rammed if you tried to pick up your misses.