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Re: Rules for a casual pick-up robotics game
Just as a suggestion, I would have a diameter or radius measurement on the circle, as well as the circumference. For some reason those are a lot easier to measure/mark. (Convenience, not particularly required.)
I would also have some minor questions on items that--for some reason--get stuck in between the two circles, if neither human nor robot can enter them. Simply: How do they re-enter play? But... I would advise a simple solution of a long-ish hook, and 1 HP per alliance at any time being the "designated retriever" of any item in that area, to either pull the item to the HPs (ball) or push it back into play (flag).
And one final item: If an alliance happens to drop one or more of their flags into the goal, is the flag in question considered as cleared or in that alliance's sector? Just a *bit* of a loophole that I can see pretty clearly, could have an impact on gameplay.
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Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons
"Rockets are tricky..."--Elon Musk

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