Quote:
Originally Posted by kenfox
Ouch! You are right. Any ideas how to solve that? Maybe treat any flag entering a robot's frame perimeter as if it left the field? It still doesn't eliminate a robot locking on to flags and sitting there though.
We're trying to make the flags a highly contested game piece that can be manipulated in a variety of ways.
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Proposal, given the desired "highly contested" nature of the beast:
Any robot possessing more than 3 flags at a time will be considered to have a minimum of one flag in its alliance's sector until it releases at least one flag.
For this rule, possession is defined as: controlling the movement of the flag such that no other robot can reasonably get to it. Herding and bulldozing do not count as possession; carrying, trapping, and surrounding do. Nothing prevents a robot possessing 3 flags from pushing more flags around, provided that it does not take possession of them.
(Note: I picked 3 because it allows an alliance to deal with all of its own in one shot, but still forces them to contend with whatever their opponents are pushing into their sector.)
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Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons
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