Quote:
Originally Posted by carpedav000
I feel that games sometimes aren't pushed to their limits because the limit is almost impossible to achieve.
EDIT: What is a death cycle?
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A death cycle in 2014 referred to a cycle that was very hard to stop meaning that unless they made a mistake you were going to lose. It was very hard to get right but the one alliance that really capitalized on it was the alliance of 51, 2485, 1918, & 781 as the #8 alliance on Archimedes as seen here.
https://www.youtube.com/watch?v=BS_1EqSJoCU
The only place to stop the cycle was to keep 2485 from trussing since the first possession by 51, third possession by 1918, and scoring in the high goal were all executed by the human players tossing the ball to robots in the corner. It was a brilliant strategy that led to the highest un-penalized score of the year.
The only downside was it left a huge target on 2485's back (or the trussing robot on any other alliance that tried this strategy) by defenders who knew that as long as they could slow the truss down enough it would drastically slow the cycle down.