Quote:
Originally Posted by bkahl
The point of this thread is to discuss "The Highest Levels of Play"
Death Cycles were not the highest level of play in 2014, because they almost never worked.
The 51-2485-1918 alliance may have won in quarters, but they lost to the eventual Division Champs in semis.
469-2056-1625 may have won IRI, but one could argue that they weren't running "Death Cycles" because 469 was moving and playing defense. On top of that, 330 proved that the robot in the corner WAS defendable, as they parked in front of 469 and made it hard for the HP to toss the ball in.
If you want to see the Highest Level of Play in 2014, there are a few Playlists on YouTube of Einstein Finals.
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Also discussing the
theoretical highest level of play. And I was asked a question about what death cycles were, so I explained them.
Furthermore, I believe the highest possible level of play for Aerial Assist was never met, as perfect death cycles were never executed, and repeatable catching was rarely executed.
The idea of this thread was to ask "How do you determine what the highest level of play is during build season?" because I seem to foresee it being higher than it ends up being, or at least different than it ends up being every year.
If you want to debate the merits and pitfalls (of which there are many) of death cycles with me, we can do so privately.