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Re: The Highest Levels of Play
I would add playoff versus qualifying strategies as well. Recycle rush had elements that were different in qualifying and playoffs with co-op and can races. At our second event, we realized that we made more of a qualifying robot than a playoff robot. We seeded high at every event in position to be a captain, but failed to bust into the finals losing in the semi finals all year (except MSC we survived octo and were eliminated in quarters).
After going through this season, I would say it is better to design a playoff bot that might seed lower and contend for the finals, than a qualifying bot that just can't quite cut it in the playoffs. This was a different element than previous years IMO.
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