Quote:
Originally Posted by Andrew Schreiber
So you'd rather NOT control your destiny... ok, well, that makes 0 sense.
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If you are not a top team and likely unable to build a robot capable of seeding high, it makes sense to build a robot that is desirable instead of trying (and likely failing) to build a robot that can do the necessary things to seed high.
In terms of teams building two robots to compete well at both the regional and championship level, I think we have already seen that to an extent (I don't consider the long list of teams who realized they made a design mistake and rebuilt their robot once they saw how the game was played). I don't have any examples, but I'm sure there were top teams, realizing the value of getting the cans quickly in auto at the high level of play, putting off spending too many resources into can-burglers until later in the year when they were more valuable and instead putting more of their effort in the traits that help early in the year (such as stacking and capping).