Quote:
Originally Posted by GeeTwo
At 3:1 per shift, it would be a massive 27:1, which could be a real game changer in some highly defensive games or games with steep ramps. Especially if you want to reserve some CIMs for manipulators!
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Quote:
Originally Posted by Cory
Under what scenario would that be useful? Once you can break traction you see no benefit to moving slower, unless somehow you needed to very precisely position your robot with fine movements.
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Who says that your robot always has the same weight? I seem to recall that there was a game in which robots extended a ramp to lift their alliance partners. I also "blue skied" a robot for Ultimate Ascent which would have literally grappled its alliance partners and made a 90 point outside climb (code name Fezzik, for fans of
The Princess Bride). If you wanted that same robot to also fly around the field scoring frisbees for the first hundred seconds of the match, having a multi-speed PTO transmission with a total span of 20+:1 would have been epic.