Quote:
Originally Posted by aeastet
If I know I can have a fault condition I will try to do what I can to make sure that I can not have it. Sometimes this is impossible but in this case I added code to prevent someone from hitting two buttons at once. I would do this in my software if I knew the condition existed. This way there is now no way for the operator to accidently hit two buttons when they get excited in a game.
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Makes sense. We do a similar thing by holding the first press of the buttons rather than using the buttons themselves (it's complicated to explain). I didn't recognize it done using the event structure.
