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Unread 26-07-2015, 13:01
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MikLast MikLast is offline
CAO/Drive Coach
AKA: Mikal Dieatrick
FRC #4513 (Circuit Breakers)
Team Role: Leadership
 
Join Date: Jan 2015
Rookie Year: 2014
Location: Medical Lake, WA
Posts: 590
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Re: Blender3d Collision Physics Simulator

What you may try is importing the .FBX files into Unily3D. While i haven't touched Unity in a while, you should be able to quickly rig it up so testing shouldn't be that hard.

(Also, you could stick with the Autodesk line and build it in inventor and export that to their physics engine (If they have one?)
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2014: programmer, scout
2015: programmer, admin, drive team
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