Quote:
Originally Posted by Lil' Lavery
2004-2007, and it's not really close.
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This! My opinion, subject to other's opinions:
2015 is too soon for me to fairly judge, so I am excluding it.
2014 was one of the most dynamic games of all time (close with 2004).
2013 was a solid game but had problematic defensive zone interactions.
2012 was an all around solid game.
2011 minibot race was disastrously overvalued. In the playoffs, if you lost the minibot race 1-2, you did not win.
2010 had too high of an entry for minimum competitive teams. Too many 0-0 QRounds.
2009 is a personal favorite of mine, but a nightmare to keep track of the score for spectators.
2008 was just a bad game with minimal intentional robot-robot interaction.
2007 was a better version of 2011, defensive play allowed for different roles, no minibots.
2006 dynamic game play (offensive time vs defensive time) and well tiered scoring.
2005 one of my favorite games to watch videos of. Alliance score could increase or decrease as the game progressed.
2004 probably the most dynamic game of all time. Organized chaos.
2003 neat concept, ultimately became a bulldozing competition ending in a king of the mountain contest, lacked role variance.
2002-earlier: no autonomous, not much knowledge/video of games.