Quote:
Originally Posted by Taylor
I'd make an argument for 2009-2012.
Lunacy was a game that had a cool theme, accessible game objective, useful human players. Very simple pump-and-dump robots could be successful, and the Fullest-Trailer-Loses concept made it easy to track.
2010 featured an easy to explain game with a bit more mechanical sophistication. Still accessible to BLTs, rewarding and exciting for more elegant designs.
Logomotion was a cool celebration of FIRST; an easy to understand and score game; exciting and impressive to watch great matches.
2012 was, in my eyes, the GOAT game. A fantastic way for a student to end his/her high school career. Exciting gameplay, exciting endgame, balanced scoring, not too penalty-ridden, plus the concept of the Coopetition Bridge was a great way to bring in people new to this style of robotics competitions.
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Except 2013>2009 every time.
2013 was the coolest game (this coming from a guy who had his first good year in 2013 and plays ultimate frisbee, to be fair).
2013 had a few minor flaws, like climbing being undervalued, and fouls related to climbing being very punishing.
But 2013 also had an incredible design challenge for higher level teams, accessible and competitive lower level designs, dynamic and exciting strategy at all levels, and some of the coolest robots I've ever seen in FRC playing some of the most exciting matches.
/rant