Quote:
Originally Posted by Basel A
2011-2014 or 2010-2013 are the clear winning answers. I go with the former because I liked Aerial Assist. The latter is for those who didn't.
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Personally, I think 2011-2014 is the strongest. The games were diverse in terms of game type, mechanisms and strategy.
2011: placement game, claws were common but some were better than others, unique endgame if overcompetitive, good strategy was required in order to win at a high level, no single "ideal" alliance.
2012: shooting game, primarily flywheels but other methods were viable (see: 548 and 16), endgame was exciting, strategies were somewhat diverse, no single "ideal" alliance.
2013: shooting game, all flywheels which was dissapointing (except for 1503 and 1024), endgame was exciting, diminishing returns on auto and endgame required smart design in order to be successful, an "ideal" alliance clearly was established, sadly.
2014: shooting game, many different mechanism styles, auto required teams to value consistency, a huge variety of strategies that were all viable, no "ideal" alliance because of diverse play styles.