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Re: Best 4 Year Game Career?
I don't see how you can argue that 2011-2014 was diverse when the first two words used to describe 2012, 2013, and 2014 were all "shooting game." 2012 and 2013, in particular, were astoundingly similar for games played in back-to-back years. They were both flywheels shooter games with 1, 2, and 3 point goals, limited payloads, no muzzle velocity, and tiered end-games. Both years also severely lacked design diversity compared to most other games. Sure you can point out exceptions in each game, but every game has a handful of exceptions.
That's not to say I don't like 2012 or 2013 as games. They're two of my all time favorites. But the diversity argument during that timeframe is completely bunk.
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Last edited by Lil' Lavery : 06-08-2015 at 10:47.
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