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Re: Best 4 Year Game Career?
All games have certain degrees of design variance. None of 2011-2014 were particularly exceptional in that regard. In fact, 2011-2013 are among the most homogenous games in recent memory.
2012 and 2013 are shockingly similar for back-to-back games. Both games were [predominantly flywheel] shooting games. Both games had 1 point, 2point, and 3 point goals. Both games limited the amount of game objects you could carry (3 in 2012, 4 in 2013). Both games had specially designed feeder stations. The autonomous mode in both games simply added a scoring bonus to each object scored. Really the only big contrast was the end games, and even those were both tiered scoring.
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