Quote:
Originally Posted by evanperryg
*Basically, at the level of an average team, there was only one viable design in 2013- a cycler with a 10-point climb. More complex designs (usually) ended up not working well. Those that did successfully have a climber or teleop collector were almost exclusively high-level teams. And yeah, someone is going to make the argument about full court shooters being doable for average teams, but I'm talking about designs that were proven to be viable, even at a high level. 2013 had minimal strategy. Generally, there was nothing beyond "okay, you do your thing, you do your thing, you defend." At least in 2012 you could do more complex strategies without significant losses- see 16 on Einstein.
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Except that's still not true.
I've given 20's story from 2013 a number of times, but essentially we were awful in 2012 because we tried to do everything, so in 2013 we tried to simplify and specialize.
We shot from
one location on the field directly in front of the pyramid about 5 feet from the goal. We couldn't go under the pyramid. But we had a floor collector that was pretty simple (banebots wheels pulling discs onto a tray that slid across the ground).
Most teams could have built what we built that year. The tray was linear to prevent jamming and literally had electrical tape on a belt heping to pull the discs up it. It was simple, and it scored 80+ points a match at championships just because it was so simple. Strategically we had a ton of options as a floor collector.
Strategy for most alliances in 2013 was bland, yes. But at mid to high levels it was pretty fantastic. Full court shooting and blocking and floor collecting and feeding and cycling could be intermixed and sometimes needed to.
And 2012's strategy was way more bland. It was "Hey we score, you score, you feed us. Depending on how much we're winning or losing by, we'll either double or triple balance." At best there were some advanced strategies involving ball starvation.
EDIT: sorry if half my posts in this thread are about how much I loved 2013. It was my first time being good, so maybe that's why I love it so much.