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Re: FRC Field in FLL Game Manual
Quote:
Originally Posted by Nathan Streeter
It's a nuance, but I suspect the GDC implemented the 1' carpeted 'field border' in 2009 more to provide some friction so robots were less likely to slide into the field walls at 6+ fps all the time.
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If I recall, the stated purpose of the carpet perimeter was to allow pinned robots to have a friction advantage over the pinning opponent. In reality, it mostly just enhanced the field's effectiveness as a Van de Graff generator.
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FIRST is not about doing what you can with what you know. It is about doing what you thought impossible, with what you were inspired to become.
2007-2010: Student, FRC 1687, Highlander Robotics
2012-2014: Technical Mentor, FRC 1687, Highlander Robotics
2015-2016: Lead Mentor, FRC 5400, Team WARP
2016-???: Volunteer and freelance mentor-for-hire
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