Quote:
Originally Posted by Jon Stratis
While I completely agree that those points can help identify a good game piece, I can't help by come up with recent exceptions to all of them. Orbit balls, for example, were not durable or abundant. A number of game pieces, if ejected from the field, weren't particularly safe - frisbee to the head, or a huge ball from Over Drive knocking people over. Totes aren't particularly light weight, or cheap in the quantities needed for an off-season event. It's incredibly difficult to find a really good game piece. Most pieces are deficient in some area.
I would add to the list that game pieces need to be accessible to teams of all skill levels. Having a game piece that some teams (especially rookies!) Can't effectively interact with is pretty bad, in my opinion!
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Most of the bad things about frisbees and trackballs could have been mitigated with either rule or field changes.
Orbit balls? I pretend that year never happened.
And when did we use totes in the modern era? No game has used totes.[1]
But I think the OP had a good list of what would be optimal. Obviously choosing a suboptimal game piece happens at times.
[1] Like Mini bots and Jar Jar Binks these things never happened in my mind. A significant amount of therapy was required for this, I can suggest a guy.