Quote:
Originally Posted by fargus111111111
One other criteria in my book is the interest the game piece has outside of the game in things like parades and demonstrations where there is only one or two robots. Kids love to catch a ball/other flying object. A robot stacking totes is not so exciting.
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our most used robot for demos is by far 2012 (it was our best robot, but it also demonstrates
super well), and before that was 2009's. however, that can't happen every year, or there won't be enough variation in how the game is played (after 3 years of shooters from 2012-14, I was kinda glad that Recycle rush had a different sort of design challenge for my last yer, tbh)