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Unread 04-09-2015, 14:53
Jared Russell's Avatar
Jared Russell Jared Russell is offline
Taking a year (mostly) off
FRC #0254 (The Cheesy Poofs), FRC #0341 (Miss Daisy)
Team Role: Engineer
 
Join Date: Nov 2002
Rookie Year: 2001
Location: San Francisco, CA
Posts: 3,077
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Re: [FRC Blog] Duck Vine

Presenting the 2016 FRC game: Duck Hunt

Duck Hunt is played by two alliances of three robots each in a 54 foot by 27 foot arena with rubber ducks starting perched in and around a variety of field structures. The objective of Duck Hunt is to 'hunt' as many ducks as possible and retrieve them using your alliance's Duck Obtainment Gizmo, or D.O.G. The D.O.G. is a wheeled receptacle that starts in front of your alliance's player station and can be pushed around the field.

You score one point for every duck that ends up in the D.O.G. at the end of the match. Robots may pick up and manipulate (or even throw) ducks in order to feed them to the D.O.G. Special bonus ducks are worth 3 points each, and start perched higher than the maximum robot height limit of 60" (no vertical extension is allowed). To knock down bonus ducks, robots and human players may throw/shoot Poof Balls at them. But be careful! You'll want to park your D.O.G. (or maybe a teammate) underneath first to make sure the opponent doesn't get them all!

Additional bonus points can be earned by shooting Poof Balls at your OPPONENT's D.O.G. One point is awarded for each Poof Ball that ends the match inside the D.O.G.

Good luck, and watch out for flying ducks!
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