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Unread 06-09-2015, 15:43
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gblake gblake is offline
6th Gear Developer; Mentor
AKA: Blake Ross
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Re: Unusual, potential game pieces

Imagining game object shapes might partially be an exercise in looking through the wrong end of the telescope.

Instead, imagining what the robots should be required to do with any object might bear more fruit.

Maybe physical keys need to be inserted in locks, and then (optionally?) moved precisely once in the lock.

Maybe optical patterns need to be read or obeyed or responded to at speeds too quick for humans to satisfy (in order to learn something about the rest of the field).

Maybe opposing robots need to compete to stay ahead in a zero-sum game that involves object orientations/locations, or involves continuously manipulating objects in more than one manner (lift one, twist one, throw one, weigh one, etc.),at several locations around the field?

At the least, combining thinking about what you do with the object, with thinking about the object's properties, is an important part of creating challenges.

Blake
PS: Lots of small objects can approximate a fluid.
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Blake Ross, For emailing me, in the verizon.net domain, I am blake
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