Quote:
Originally posted by Nataku
we do some of that 'moving' too, except when our auto code goes the wrong way... or actually works and speeds over the ramp smashing into our wall knocking the oi on the floor with 3 seconds of auto mode to get it back up
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Hehe, I think we should've gotten the jduges award for our auto mode, it was very creative, it found a new way to fail every time :-). Well me and my co-programmer dan are doing pretty well, we got all the major bugs out (such as bad labeling making a right turn instead a left...oops). I think the coolest failure was when our automode had too loose a turn, missed the ramp completely but managed to knock down the other alliance's HP stack. ;-) If anyone asks, it was supposed to do that. Well see ya later all.
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Matt Krass
If I suggest something to try and fix a problem, and you don't understand what I mean, please PM me!
I'm a FIRST relic of sorts, I remember when we used PBASIC and we got CH Flightsticks in the KoP. In my day we didn't have motorized carts, we pushed our robots uphill, both ways! (Houston 2003!)
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