View Single Post
  #6   Spotlight this post!  
Unread 26-10-2015, 22:31
randantor randantor is offline
Registered User
AKA: James Y
FRC #0624 (CRyptonite)
Team Role: Alumni
 
Join Date: Jun 2013
Rookie Year: 2012
Location: Katy, TX
Posts: 48
randantor is a glorious beacon of lightrandantor is a glorious beacon of lightrandantor is a glorious beacon of lightrandantor is a glorious beacon of lightrandantor is a glorious beacon of lightrandantor is a glorious beacon of light
Re: Ultrasonic sensor for 2015 game

624 used an ultrasonic sensor with great results this year (super cheap HC-SR04s from Amazon). The hard plastic of the totes and cans seemed to work very well with the sensor, and distances were accurate to a tolerance of about +- 0.5 inches.

We used the range information so that the robot wouldn't try to pick up an object unless the sensor read a distance less than a minimum threshold. Because of our lifter geometry, a tote needed to be much closer to the back of the bot than a can to be picked up, and having a distance measurement made it easy to have different thresholds for the 2 objects.

We tried an ultrasonic sensor last year, but the fabric covering of the ball seemed to confuse the sensor (absorbing echoes or something), and it was difficult to get a reliable measurement. It definitely seems to depend on the game piece, but if it's any sort of hard surface, ultrasonic sensors are worth considering.
Reply With Quote